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Banana Joe Games presents

The Grug

The barbarian breaks by day what the moon builds by night.
Rules  version D.5 路 13 Oct 2026  路  2 players  路  about 30 to 40 min  路  working title
Play it: against the computer or another player

The Grug is a duel for two, and only the towers count. One of you is the barbarian, alone. The other is the moon side: the wizard on his tower and the star heads who work for him. The barbarian charges in straight lines and knocks the towers down. The moon side burns the forest, takes the snakes it leaves behind, and turns them into new towers. Six towers stand at the start: at eight the night has won. Each time the wizard's tower falls he flees to the nearest one, and when there is none left the day has won.

The world belongs to Luca Boni's wordless story THE GRUG, and the board and pawns on the play page are his first concept. The rules are a first playable version: every number in them comes from computer simulations that still have to be confirmed by people at a table.

The barbarian wins

when he knocks down the wizard's tower and the wizard has no tower left to flee to, or when he removes the last star head on the board.

The moon side wins

when 8 towers stand on the board, when the barbarian has no empty square beside him, or when it burns the last forest on the board.

What is in the box

PieceHow manyWhat it is
Board18 by 8, chequered. White squares are the city, green squares are nature.
The barbarian1The only piece on the sun side.
The wizard1The moon. Stands on a tower and only moves when it is knocked down.
Star heads12The wizard's workers. 6 start on the board, the rest wait in the box.
Blocksabout 12One block is one tower. A block he knocks down goes back to the box.
Forests8Obstacles for everybody. Nobody enters a forest.
Snakesa fewLeft behind when a forest burns.
The star1The oracle. It shows a moon, a sun, or nothing.
Everything moves in straight lines. Up, down, left or right. Nothing in this game moves or acts diagonally, and "beside" always means one of those four squares.

Set-up

Toss a coin to decide who is the barbarian in the first game. You swap sides for the second.

  1. The barbarian places 8 forests. On green squares.
  2. The barbarian places himself. On an empty square beside one of his forests, with at least one empty square beside him.
  3. The moon side places 6 towers. On white squares, never on the edge of the board.
  4. The moon side places 6 star heads. At least one beside each tower, never beside a forest.
  5. The moon side puts the wizard on one tower.

The moon side takes the first turn.

One possible set-up, on Luca Boni's concept board. The orange pawn is the barbarian, the yellow stars are star heads, the pale blocks are towers and the blue moon is the wizard on his tower.

The barbarian's turn: the day

You have 3 actions. Each one is a charge or a planting, in any mix.

Charge

Pick a direction. You slide in a straight line and you do not choose where to stop: you keep going until the next square is occupied or the board ends. Then you hit whatever stopped you.

You run intoWhat happens
A star headIt is removed and goes back to the box.
A snakeIt is removed.
A towerIt is removed.
The wizard's towerIt is removed, like any tower. The wizard moves to the nearest tower. If no other tower is left, you win.
A forest, or the edge of the boardYou stop. Nothing else happens.
You need a run-up. You cannot charge in a direction if the square right beside you is occupied. So you never hit anything that is standing next to you, and a piece beside you is safe until you move away and come back.

Plant

Every forest the moon side burns comes back to you. As an action, put one of them on any empty green square. Forests are how you stop where you want, because you only stop against something.

Being surrounded

The moment the moon side leaves all four squares beside you occupied or off the board, you lose. It does not wait for the end of the turn. Your own forests count, and so does the edge.

The moon side's turn: the night

You have 3 actions. A piece can do each kind of action once per turn, so one star head can move, burn and collect in the same turn, but it cannot move twice. A star head that was just created can act.

What a star head can do

What the wizard does

The wizard cannot be lost while a tower stands. When his tower is knocked down he moves to the nearest one. Keep more than one tower on the board: if his is the last and it falls, you lose.
Snakes on the board can be killed. A snake you have not collected yet is a target for the barbarian. A snake in your hand is safe.

The star

The star is asked every time a new tower is built. The tower always gets built. The star only adds something for one side.

The moonThe moon side gets one extra action this turn.
10 faces of 20
The sunThe barbarian gets one extra action on his next turn.
5 faces of 20
SilenceNothing extra happens.
5 faces of 20

The barbarian never asks the star: nothing he does depends on luck.

At a real table a standard answer ball works for now: read "yes" as the moon, "no" as the sun, and the vague answers as silence. That gives the same 10, 5 and 5.

Winning: eight towers or none

The barbarian

He knocks down the wizard's tower when the wizard has no tower left to flee to. Six stand at the start and the moon side keeps building, so he has to knock them down faster than they go up. He also wins the moment he removes the last star head on the board, even if more are waiting in the box.

The moon side

8 towers stand on the board at the same time, two more than at the start. Or the barbarian is surrounded, at any moment of a moon turn. Or it burns the last forest on the board: the barbarian holds that off by planting.

A match is two games

Play once, swap sides, play again, so each of you is the barbarian once. If one player wins both games, that player wins the match. If you win one each, the faster win takes it: count the rounds.

The tie-break is a proposal and has not been tested.

Earlier versions

Three earlier versions can still be played from the play page, for comparison. The main version above replaced them on 13 October 2026.

First to five

Two halves

Chequered, wizard on blocks

Playtest notes

These rules are version D.5 of 13 October 2026. The numbers come from 400 games between two computer players that each plan a whole turn.

In 400 computer gamesResult
The barbarian wins, the wizard has nowhere to flee, or no star head is left52%
The moon side wins with 8 towers31%
The moon side wins by surrounding him12%
The moon side wins by burning the last forest4%
Not finished after 40 rounds1%
Average lengthabout 11 rounds
Towers built in a game, so times the star is askedabout 5

The computer players are crude, so the real balance may sit several points either way. What the numbers cannot say is whether the game is fun, and that is what the table is for.

What to watch for

What was tried and dropped

Open. The name "Grug" needs a trademark check before it goes on anything printed. Three and four players have not been designed. Luca has seen none of this yet.